Sunday, January 28, 2018

Schoolism - Drawing Fundamentals with Thomas Fluharty - Week #04

Composition was the subject for this week, and also for the last 'homework' assingment.
You are provided a reference sheet and supposed to include some, or all of these images into a single composition.


I started out doing some thumbnails (something that is also adviced in the video tutorials)



- and decided to bring the top left thumbnail to a more finished state. (not too finished, as I was a little pre-occupied this week.)






And with this all the assignments for this Schoolism course are finished. The course offers a nice overview of all the basic fundamentals; perspective, value, composition and shape. I think the course could have gone a little more in-depth with this however, but as it's clearly aimed at complete beginners it's understandable the lecturer wanted to keep it brief. The same can be said for the homework assignments, which apart from the last week all focused on copying an image, not so much on actually applying one of the aforementioned fundamentals (e.g. the perspective assignment). Anyways, on to the next!

Thursday, January 18, 2018

Schoolism - Drawing Fundamentals with Thomas Fluharty - Week #03

This weeks subject was Perspective. Fairly simple assignment and not very heavy on actually studying perspective. Once again the assignment was to study an image provided by the lecturer while also keeping last weeks subjects (shape and value resp.) in mind.






Sunday, January 14, 2018

Schoolism - Drawing Fundamentals with Thomas Fluharty - Week #01 + Week #02

Two weeks ago I decided to make use of the winter sale over on Schoolism.com , and take Drawing Fundamentals with lecturer Thomas Fluharty as my first course.

Week 1 focused mainly on the bigger shapes and getting these down on paper before anything else. The homework assignment for this week was to draw a giraffe using the provided reference image and starting out with big shapes.

For this I decided to use Procreate on my iPad Pro. The whole thing can be seen in this video done using the cool Timelapse video playback thing - feature Procreate offers:


Week 2 focused on values. Just as before the student gets a reference image provided by the lecturer and is supposed to make a study of it. This time I used good old Photoshop as I was planning on doing a second study on the iPad, but didn't get around to it, As a homework assignment this didn't differ from week one that much, though the lecturer went a little more in depth with how values work etc. Therefore I also spent some more time on actually painting this thing, keeping in mind where I wanted the focus of the eye to be and what parts should be left sketchy. As the mane would require a lot of work were it all to be rendered out it was especially relevant for this part.





Saturday, November 18, 2017

Gumroad Mech Tutorial - Final

Final render of the mech tutorial by Tim Bergholz which can be found on his Gumroad page.(https://gumroad.com/timb).


The tutorial shows almost every step in creating this mech, from 3D modeling to rendering. Tools used are Autodesk 3ds Max (Modeling, UVing), Substance Painter (Texturing) and Marmoset Toolbag 3 (Rendering). Great tutorial for getting to know these software packages, which was my main goal when I decided to buy it. Therefore I did not stray too far away from what was being shown in the tutorial.

Thursday, August 31, 2017

Learn² Narrative Concept Art - Week 5

Some work for week 5 of the Narrative Concept Art course. Will revisit it later as some stuff came up while working on these. The point of these exercises was to copy the layers using blending modes and come up with ideas this way.





Tuesday, August 15, 2017

Learn² Narrative Concept Art - Week 4

Back with week 4 of the Learn Squared, Narrative Concept Art course. This week was all about trying out new methods for putting down ideas. 4 different methods had to be done each day, for every assignment I took 30 minutes.

Line vs Shape:
Creating shapes using flat opaque brushes and then using the Find Lines and Cutout filters to come up with linedrawings.

Transparency vs Opaque
Using soft edged brushes in conjunction with hard edges brushes to get a 'Focal Point'.

Flat vs Texture

Using textured brushes to come up with 'happy accidents' and create more of an indication of form.

Mixer vs Smudge

Using the mixer brush and the smudge tool to create shapes and form.


Tuesday, August 1, 2017

3ds Max Mech Course

Skipping a week on the Narrative Concept Art schedule to brush up on my knowledge of 3ds Max. To do so I decided to buy this tutorial https://gumroad.com/l/mech_tutorial by Tim Bergholz, and so far it's been really helping to get me more comfortable with Max  (which is a rather annoying endeavor if you're used to Maya like myself)


Decided not to make use of the Maya controls in Max as they are very badly integrated and make some of Max's features unusable.